Eyetoy 2 games




















But when it comes to freeing up the players, one quick look at the GoalAttack game shows some of the future of EyeToy. Instead of being on the whole screen, the video from the EyeToy is shown inside of a soccer goal. By reaching out to the left or right, it's possible to shift the whole bit of video to the side. In this way the players get to actually block the soccer balls.

Moving over to the HomeRun game, Play 2 shows a way to make the player even more a part of the game. Here, the player swings with his or her hands at a ball and then "runs" by waving his or her hands up in the air, like the pumping of fists during a hard sprint. The EyeToy video turns into a square that moves around the bases and even slants down to slide into a base. It's a fantastic fusion of the player and the game and manages to show how people can have their own avatars inside the game instead of being relegated to windows in a screen such as the EyeToy use in World Championship Poker.

Looking through the rest of the list of games there are several other ways that the EyeToy has been given some more novel uses as well as games that have a fair amount of variety within that make them feel like more of a complete experience.

There is the hand-waving fun of AirGuitar, the food prep and cooking in MrChef, and the advanced ninja fighting in Kung2. There are a couple of games that don't hold up quite as well as the others such as the repetitive action in SecretAgent and the odd physics of TableTennis, but overall the collection here is much more interesting than in Play 2. But no matter how good these little games fare this time, they're still mini-games that don't lend themselves to extended play sessions.

This collection is still about the goofing off from time to time and the multiplayer games here hold up just as strongly as the single-player games to provide a solid new party experience. Invite some friends over, make sure that the lighting in the room is good enough for the EyeToy to pick up on a white wall in the background is a plus and have a few laughs.

But all fun and games aside, Play 2 throws in a new treat that's sure to appeal to kids everywhere: the SpyToy. With this, the EyeToy can act as a bedroom security system. When activated, the camera can sound an alarm when someone enters the room or stay in stealth mode and record screens of the intruder so that the EyeToy owner will later have proof of the intrusion. The appeal of this for most adults is admittedly pretty slim, but I would've killed to have such a thing in college.

Verdict This is easily the best reason to own an EyeToy or get one with a Play 2 bundle. Still, no matter how good the games in Play 2 are and how much innovation there is here, the overall feeling is still like that of a collection of disparate games. This is a title that's well worth having for when friends come over or when you're feeling especially fond of seeing your own mug on the screen. There are numerous innovations that show what can be done with the little webcam, but the feeling of a whole game is still lacking.

Many of the titles for the EyeToy, like Play or Groove are meant for younger and more casual gamers who want more of a fun distraction than a deep and challenging video game. Antigrav even incorporates crouching and jumping into the game so the obstacles feel as immersive as possible. The Ape Escape series doesn't get the respect that it deserves in terms of what it helped do for platformers on the original PlayStation. The game made inspired use of the advent of the dual shock controllers and while the games have gained a cult status, it's extremely exciting to see the PS2's EyeToy do something with the franchise.

Monkey Mania is a collection of minigames that's far from perfect, but great fun with a crowd. This approach is rather common for the EyeToy, but Monkey Mania excels due to how it has over 50 minigames at its disposal. The Sega SuperStars series is a glorious celebration of Sega's past and while it's SuperStars Tennis and Racing that made major strides for the crossover series, many don't realize that the games got their start as an extension of the PS2's EyeToy.

Its approach isn't dissimilar from other EyeToy titles, but the brand recognition of Sega's very best mascots, some of which hadn't been in games for years, makes a big difference. The Lemmings franchise is one of the most notable puzzle video game series of all time and while video games have evolved and gotten more complex over the years, there's still a good deal of nostalgia over something like Lemmings that prioritizes smart gameplay over hardware power. The PS2 port of the game incorporates the EyeToy in a clever way that makes the player feel like a powerful conductor.

The titular lemmings are commanded by the player stretching their limbs across the screen and in different directions. It leads to a much more hands-on take to the classic puzzle title. Your first opponent is named "Suzi Swift". If you defeat her, you must face "Max Armstrong". And if you defeat him, you must face "Dragon Pants Jim".

And if you defeat him, you face your next and last opponent, "Master Pong". This game mainly focuses around minigames. There is also an EyeToy: AntiGrav demo included with the game. Set it up and see what you catch on the different modes.

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