The sims 2 huisdieren nintendo ds




















Do you like this video? Play Sound. This article relating to console, handheld and mobile games is a stub. You can help The Sims Wiki by expanding it. The Sims 4. The Sims Stories. Cancel Save. Universal Conquest Wiki. Developer s. Full Fat. Publisher s. Life simulation , God game. The Sims. Expansion packs. Console games. Compilation packs. The Sims 2. Depending on what the Sim is feeling, they will interact with the player in different ways text messages will be in different tones, their greeting will be different, etc.

Items can be given as gifts to improve relationships. Sims waiting in the hotel lobby can be checked into any vacant guest room in the hotel. They will give a day that they are staying to, unless they are evicted by the player or choose to randomly leave which is announced via text. They can also be checked into the Penthouse after all quests have been completed. Depending on their mood when they are checked out, guests will pay either the full bill or half, and may even tip.

A brochure holder is in the lobby, Sims wondering around the lobby can purchase them for 15 simoleons each, which the player can restock for free.

Sanity is the player's character's mood. Sanity can be increased by interacting with objects such as beds, benches, chairs, showers, toilets, fridges, etc. Flashing red icons displayed above the player character's head display a need that should be resolved immediately or else their sanity meter will drain.

When the Sanity meter runs out, the player may be thrown in jail and lose simoleons for bail. If the player has insufficient funds to bail themselves out, Mamma Hogg will bail them out. Otherwise, they will pass out and are returned to the Manager's Suite by the Grim Cowboy.

Sanity can also deplete from spending time in the desert and the freezer. There is a hanging chunk of meat inside of the freezer, which can be interacted with for a large boost in sanity. Being shot by robots , attacked by criminals such as Crime Spree Bob 's gang or Jimmy the Neck 's goons , or being abducted by aliens also drains sanity.

Sims that have been abducted by aliens will have difficulty walking until their sanity has recovered. Sanity meters can vary in color depending on levels.

Depending on their aspiration, interacting with Sims that are in a specific mood will eventually increase their level for example, Sims with the fortune aspiration will increase their level by calming down angry sims. Levels can be checked on the Stat Panel in the Manager Suite under the "aspirations" tab.

The hotel begins with only the main lobby, second floor lobby with the small room by the elevator , the basement where the furnace room and freezer are located , the manager's suite, the penthouse and sundeck. There are many other rooms which can be built, including a vault, casino, and art gallery.

Certain rooms must be built when the three special guests are checked in. As well as completing the in-game goals, it is the players' job to maintain the hotel. The player can purchase rooms by talking to the Clerk in the City Hall for Simoleons, and Tristan Legend will build it over the next 8 hours.

In the town, there are a handful of locations that the player can visit. Other than their hotel, they can visit the shop, where Johnny Smith resides and the player can buy furniture and necessary progression items, the jail, where they will go if they lose sanity under certain conditions, the city hall, where the player can get permits to build new hotel rooms and sell nuclear rods, and finally the saloon, where the player can buy food, drinks, and sell gourds to the Saloon Chick.

Right outside of town is the desert, where the player can find missing items but will rapidly lose sanity while out there. There is also a field filled with three cows that the player can either tip, milk, or give gifts to. Skill points, when they appear, will remain in the same location for 8 hours, changing at 8 a.

Only one skill point of each type can be found at a certain time, day and location. There is no other way to build skills in the game. The player needs to reach level 5 in the Mechanical skill by the end of the game to complete a task. Note that a bug exists to take a skill point as many times as you want : before taking it, shoot it with the Super Drencher the lock needs to be activated , take it, now go out of the room and enter again.

The Skill point will be there again, this can be repeated for an unlimited amount of times. Players can earn Simoleons by getting guests to check in the hotel. The more expensive the furniture is in the guest rooms, the more the guests will pay for their stay.

Alternate ways of getting Simoleons include; finding license plates and selling them to the sheriff in the jail, selling fuel rods to the clerk in the city hall, selling gourds to the lady in the Saloon , and selling UFO parts to the general store clerk, Johnny Smith. Odd things like rocks and spare furniture can be sold to Johnny as well. Calming down, cheering up, and restraining Sims will result in a reward, such as simoleons, fuel rods or gourds.

Players can also make Simoleons by creating art in the gallery, playing music in the Sax Lounge and the Lion Lounge by playing on the keyboard, winning the lottery cards found in the shop, or by winning Keelhaulin' Cards in the Casino. The metal detector can find things like mummified aliens and metal bars in the desert that you can sell to the shop clerk. Mummified aliens can also be dissected in a minigame inside of the Government Lab.

Once the player builds The Vault for their hotel, there is a money machine near the back where Sims can print Simoleons. However, doing this can get the player arrested. Copper, silver, gold and chocolate bars can be sold in this room for a larger amount than in the shop. These attacks are mostly random; however, time travelling backwards will cause an alien invasion in every available spawn point.

These can be fought off by your Sim as the Ratticator. To unlock this, the player must have access to the Rat Cave. The Rat Cave is set up like a metal cage, similar to a hamster cage, with tubes leading to different sections.

There is an area for the player's character to sleep, as well as a bathroom.



0コメント

  • 1000 / 1000